In my university class, New Media, we were given the book
“New Media – Critical Introduction – Second Edition” by Martin Lister, Jon
Dovey, Seth Giddings Iain Grant, and Kieran Kelly. One of the topics in the
first chapter was a schema of the global term “new media’
A Schema is a diagram or an outline.
The schema of the global term New Media included
New textual experiences
New ways of representing the world
New relationships between subjects
(users and consumers) and media technologies
New experiences of the
relationship between embodiment, identity, and community
New conceptions of the biological
body’s relationship to technological media
New patterns of organization and
production
New textual
experiences:
New textual experiences include new forms of genre and
textual format in general. This also includes different kinds of entertainment,
pleasure, and patterns of media consumption. Media consumption includes the
consumption of computer games, simulations, special effects cinema and more.
On a daily basis we consume. New media gives different way
for users or consumers to obtain textual information. For example, the new
textual format could include online social media or blogs or more. People now
go about text based content in a different way than in the past.
People no longer experience the patience of reading long
thought out articles and skim.
Computer games and special effects cinema have also changed
the face of consumption. These are just examples of ways that people manage to
use “new media” to be thrown into a different experience – or a different way
to experience.
New ways of
representing the world:
Media offer new representational possibilities and
experiences. This includes immersive virtual environments, which are
environments that engage the consumer. For example, any interactive games or
live simulations could be perceived as a new representation. There is also
screen-based interactive multimedia. This could go from using an ATM machine to
taking online tests. Everything is based on the selection of the consumers
while using a screen.
New relationships
between subjects (users and consumers) and media technologies:
The relationship between “subjects” and “media technologies”
has changed drastically. There are changes in the use and reception of image
and communication media. For example, before, we used to receive information at
a timely manner through televised broadcasts or periodical newspapers. Now we
gain information instantly. Communication has also become more instant. People are
able to reach others from anywhere in the world at any given moment.
Another change is found in the meanings that are invested in
media technologies.
New experiences of
the relationship between embodiment, identity and community
Shifts are found in the personal and social experience of
time, space, and place. Each of the previously stated has implications or
effects for the way that we experience ourselves and our place in the world.
New conceptions of
the biological body’s relationship to technological media:
There are challenges to see differences between what is real
and what is fake – human and artificial. For example, now many sites have text
boxes that we need to fill out just to prove that we’re human and not
computers. (That was kind of a bad example).
There are also challenges in distinguishing between nature
and technology – like those strategically placed palm trees that are actually
cellphone towers.
And also, it is hard to differentiate between the body and
media as technological prostheses. A prostheses is something prosthetic, to
replace a missing part of the body. For example, many people have prosthetic
body parts to replace what they have lost.
New patterns of
organization and production:
There are wider realignments and integrations found in media
culture, industry, economy, access, ownership, control, and regulation
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